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Art, craft & design lesson plans & art resources, art consultancy and art CPD training

The Paul Carney arts website is packed with art resources and art lesson plans for teaching art at all stages of education. All have been designed to the highest standards by me from over twenty years of art teaching experience.

Paul Carney is an NSEAD registered Primary & Secondary Art & Design education consultant from Newcastle-upon-Tyne. He is available for bespoke consultancy work to advise your school on all aspects of your art provision. Paul also hosts a number of Art CPD training courses for large, national training organisations and some independently organised. He is a published author and has written extensively about art education at all phases, some of which is available free from this site.

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Primary Art, Craft & Design Progression

This guide is designed to ensure the broad attainment areas set out in the curriculum are taught effectively and relates progression to the UK National Curriculum, the NSEAD National Society for Education in Art and Design attainment areas of Making Skills Generating Ideas, Knowledge and Evaluation. In addition, it also covers knowledge as defined by Bloom’s four revised taxonomy knowledge domains: procedural, factual, conceptual and metacognition. This makes my sequencing of knowledge and skills as rigorous as possible.

 

The progression guide contains:

1. A full year by year comprehensive guide to essential art skills and knowledge from EYFS to Year 6 that builds step by step and sequentially so you can be sure your pupils are progressing accurately.

2. A capabilities guide which outlines lists of the kinds of things your students should know and do at key moments in the curriculum.

3. An AfL What Makes an Artist assessment system that allows your pupils to track their own progress in the classroom without cumbersome marking.

4. A comprehensive help guide to planning art activities that ensure progression is happening in your school. 

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Drawing for Science, Invention & Discovery: Even if you can’t draw

ISBN References

ISBN [Paperback, B&W] 978-1-909671-19-5 … £9.99 RRP
ISBN [Mobi, B&W] 978-1-909671-20-1 … £3.99 RRP

The hardback version is available to buy from all good book stores. Just click the links to Waterstones or Amazon and online book sellers BOOKS etc)

A print replica ebook version for Kindles is available from Amazon. (Note; this is not an Epub version.)

Author: Paul Carney

Publisher: Loughborough Design Press

About This Book

This book is aimed at all the scientists, mathematicians, engineers, pioneers and thinkers out there who understand the value of creative thinking in their field. It identifies some of the key cognitive processes that drive innovation, invention and discovery. They are compared and then illustrated, the cognitive processes behind them explained, or exercises provided so that you might improve these skills in yourself or your students.

 

Nine processes are discussed from both a STEM and an art perspective: observation, collaboration, knowledge, serendipity, methodical, alternative viewpoints, trial & error, adaptation and visualization.

 

It is not a ‘How to Draw’ book, nor do you need to possess any drawing or art ability yourself in order to do the exercises. What it will do is show how the visual, semantic process of drawing is essential to our progress and a language in its own right, not a gift for the talented few.

 

‘No matter where you’re starting from – whether you’ve always loved drawing, or you’re just trying it out; whether you think of yourself as an ‘artist’ or a ‘scientist’ – I think the exercises in this book could help to make you a better draughts-person and encourage you to realise your own creative potential’.

 

Professor Alice Roberts

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The hardback version is available to buy from all good book stores. Just click the links to Waterstones or Amazon and online book sellers BOOKS etc)

A print replica ebook version for Kindles is available from Amazon. (Note; this is not an Epub version.)

Try some video exercises from the book

Doppelganger Drawing

If you are really unconfident at drawing why not try my doppelganger exercise where you trace shapes with your finger?

 

Adaptation Drawing

Adaptation drawing shows you how scientists, inventors and innovators use the properties of one thing for something else.

 

Trial & Error Drawing

All STEM practitioners must adopt principles of trial and error to innovate. This exercise shows you what that means and improves your memory!

 

Methodical Drawing

Often the world's greatest discoveries came about through sheer determination and patience. But how can you learn that?Through drawing of course.

Visualisation Drawing

Innovation requires imagination and this exercise gets you practising your imagination to the full.

 

Serendipity Drawing

Good fortune is an important creative process and artists have explored this to the full. This exercise gets you manipulating chance.

 

FREE fully illustrated downloadable Art & Design lesson plans

Suitable for Key Stage One; age 4 to seven years

Birds of Paradise – make a bird of paradise using PVA glue, ink and modelling clay

Tony Craggs – Make a junk mural using found plastics

Murakami – Learn to paint and mix colours through the fabulous work of Japanese artist Murakami.

 

Suitable for Key Stage Two; age 7 -11

Clay Animals – make clay animals using a water balloon and air dry or DAS clay.

Dogon Mask making – Study the African Dogon tribe then make your own mask for a fun occasion. You’ll need card, tape, paints.

Funny Fish – draw from line studies of fish then create your own cool cartoon fish.

Language of Drawing – Learn how to draw in abstract styles using your own secret code.

Macro Art – take macro close-up photos on your phone then make large scale drawings from them in whatever medium you wish.

Suitable for Key Stage 3; age 11-14

Me in a Box - Turn an old box into a wonderful personal piece of sculpture

Alien Landscape – learn the principles of landscape painting by creating an alien landscape.

Dreams – Draw a portrait of a sleeping person then use your computer to create a dream image.

Dogon Mask making - Study the African Dogon tribe then make your own mask for a fun occasion. You’ll need card, tape, paints.

Language of Drawing - Learn how to draw in abstract styles using your own secret code.

Macro Art – take macro close-up photos on your phone then make large scale drawings from them in whatever medium you wish.

 

Suitable for Key Stage 4/5; age 14-16+

Dreams - Draw a portrait of a sleeping person then use your computer to create a dream image.

Macro Art – Take macro close-up photos on your phone then make large scale drawings from them in whatever medium you wish.

Media Art – Pop Art with a big twist. This self-directed learning project will get you thinking about the effect of the media on us through your art.

Expressive Painting – Study the great painting masters, learn their techniques then apply them to your own compositions. You’ll need paint, brushes and paper for this.

Consultancy Service

As an NSEAD registered art consultant, I offer a friendly, professional art consultancy service to schools, from early years right through to Secondary GCSE. I've worked with infant schools to improve art assessment, delivered primary school CPD on skills and progression, worked with Subject Leaders to raise attainment and done whole school, secondary art department audits including formal lesson observations and department reviews. My over-arching strategy is to support the professional development of hard working professionals with positive and constructive advice for improvement.

Email Me

 

Training Courses

Please follow the link to see my latest CPD teacher training courses. If you can't see any that suits your needs, why don't you arrange for a bespoke in-school service?

Art Consultant, art INSET CPD

Location Address: Paul Carney Arts is based in Newcastle-upon-Tyne, United Kingdom

Content featured on this site is © Copyright of Paul Carney unless otherwise stated.

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