This book is aimed at all the scientists, mathematicians, engineers, pioneers and thinkers out there who understand the value of creative thinking in their field. It identifies some of the key cognitive processes that drive innovation, invention and discovery. They are compared and then illustrated, the cognitive processes behind them explained, or exercises provided so that you might improve these skills in yourself or your students.
Nine processes are discussed from both a STEM and an art perspective: observation, collaboration, knowledge, serendipity, methodical, alternative viewpoints, trial & error, adaptation and visualization.
It is not a ‘How to Draw’ book, nor do you need to possess any drawing or art ability yourself in order to do the exercises. What it will do is show how the visual, semantic process of drawing is essential to our progress and a language in its own right, not a gift for the talented few.
‘I liked this book so much I wrote the foreword for it. I think it's an essential read for any science teacher or lecturer - and contains practical exercises too.'
Professor Alice Roberts
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£9.99Price
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