Chapter 8 Computers in Art
Using computers, software, IWB, mobile technology, online galleries, twitter, iPads in art, Apps, using a computer for design, computers for learning, examples of using ICT.
Chapter 9 Art History
Make art history interesting and fun with an art timeline game, formal elements activities, art essay, body language game, what are you thinking, describing game.
Chapter 10 Teaching GCSE’s
Support and advice on getting the best out of your students: using data, systems, selecting students, art materials, planning, projects, assessment, standardisation, getting higher grades, intervention, target setting, sketchbooks, art exam, C/D borderline, moderation.
Art Handbook Contents continued
ISBN [Paperback, B&W] 978-1-909671-19-5 … £9.99 RRP
ISBN [Mobi, B&W] 978-1-909671-20-1 … £3.99 RRP
A print replica ebook version for Kindles is available from Amazon. (Note; this is not an Epub version.)
The art teacher's handbook
The Art Teacher's Handbook is a 300 page, practical guide to teaching art for both new and experienced teachers at Primary Elementary phase or Secondary High school level. It will help you to focus on what works and tailor your practice to suit your students' needs with the confidence of expert theory.
It outlines educational research into improving teaching and learning in a pragmatic, easy to read manner so that you can develop your own philosophical approach to teaching and develop a question based teaching model regardless of your pupil's age or ability level. At the heart of the book are strategies to help you to develop student led learning and create independent learners.
Also included is the latest research on assessing without levels, using computers in art and teaching SEN or G&T students as well as lots more. The Art Teacher's Handbook will help you to become a more informed teacher, whether you teach at Primary Elementary phase or Secondary High School level.
Hi Paul, I just wanted to say thanks. Your Handbook is probably the most practical resource I've come across. it has really helped develop my planning and I believe it has made me a better teacher! Thank you
Art Handbook Contents
Chapter 1 The Philosophy of Teaching
Define and develop your own teaching philosophy from investigation into: pedagogies, learning styles, teaching styles, metacognition, lateral thinking, multiple intelligences, ripples, Taxonomies; Blooms and Blooms revised, SOLO, Active learning, Self Directed Learning, the artists learning model.
Chapter 2 The Art of Questions
What is a question-based art model and how is it different? Why is questioning so important to raising attainment? What do the experts say? Responses to professional questions, top down teaching, why do we need questions, essential questions, creating questions, flow charts, exploring materials using questions, scamper, questions to support learning.
Chapter 3 Teaching Art
This chapter covers the real bones of teaching art; understanding the creative cycle, observation, still life, teaching skills; drawing, contemporary drawing, painting, printing, otherskills, developing your student's ability to think of ideas and be creative, knowledge, understanding, evaluation for learning, application of art.
Chapter 4 Planning Projects
Describing how to develop detailed schemes of work that tick all the boxes for attainment in art: choosing outcomes, assessment, selecting a theme, integrating learning objectives, success criteria, mapping curriculum, stimulus, homework, starter activities, plenaries. Develop projects on any theme with confidence.
Chapter 5 Personalised Teaching & Learning
Looks at adapting your teaching methods to suit your learners needs; the current climate, differentiating, supporting less able, extending and enriching, changing thinking habits, behaviour management, sketchbooks, lesson observations.
Chapter 6 Primary Assessment
Fully revised with photos of pupil's work at all years and progression targets
The new changes; what have the dfe and ofsted said about assessment, learning to assess art easily and comfortably without levels, the MIKE model, the NSEAD model, practical assessment to the new standards, giving feedback, classroom assessment strategies, PLUS there is also included detailed progress descriptors for each year in kS1, and 2 that provide you with a comprehensive breakdown of the skills and techniques you need to teach each year, there are also photographic examples of pupil's work from EYFS to Year 6.
Chapter 7 Secondary Assessment
Fully revised with photos of pupil's work and a full progression model
The new changes; what have the dfe and ofsted said, NAHT recommendations, the new curriculum compared to the old, ensuring coverage, MIKE model, the NSEAD model, practical assessment to new standards, feedback, summative and formative assessment, PLUS there are also year on year progress descriptors for KS3 that are built around exemplar GCSE success to provide you with differentiated pupil learning targets, there are also photographic examples of pupil's work from year 7 to year 9.
Chapter 11 Coordinating Art in Primary
Help and advice on managing primary art; introduction, the store, art audit, art materials, managing the art coordinator's role.
Chapter 12 Gifted & Talented, Baseline Testing and SEN
Types of G&T, strategies for teaching G&T, a practical baseline test for assessing gen- eral ability in art.
Understand you pupil's SEN needs more fully; what is school action? school action plus, literacy, ADHD, autism, discalcula, dispraxia, dislexia, EBD, MLD, hearing impairment, visual impairment, and teaching strategies to help them learn better.
The book also contains lots of free files:
• Art history exercises and activities as well as literacy in art.
• A full year by year assessment in art progression guide
• Art activity sheets with new how to do lino printing,
• Drawing lessons,
• iPad Apps in art presentation,
• Posters and SEN support exercises and lots more!
Once your payment goes through your download will begin. As this is a large file you need to allow plenty of time to download it.
Latest book by Paul Carney!
Drawing for Science, Invention & Discovery: Even if you can’t draw
About This Book
This book is aimed at all the scientists, mathematicians, engineers, pioneers and thinkers out there who understand the value of creative thinking in their field. It identifies some of the key cognitive processes that drive innovation, invention and discovery. They are compared and then illustrated, the cognitive processes behind them explained, or exercises provided so that you might improve these skills in yourself or your students.
Nine processes are discussed from both a STEM and an art perspective: observation, collaboration, knowledge, serendipity, methodical, alternative viewpoints, trial & error, adaptation and visualization.
It is not a ‘How to Draw’ book, nor do you need to possess any drawing or art ability yourself in order to do the exercises. What it will do is show how the visual, semantic process of drawing is essential to our progress and a language in its own right, not a gift for the talented few.
‘No matter where you’re starting from – whether you’ve always loved drawing, or you’re just trying it out; whether you think of yourself as an ‘artist’ or a ‘scientist’ – I think the exercises in this book could help to make you a better draughts-person and encourage you to realise your own creative potential’.
Professor Alice Roberts